Clémence Meredith-Smith

Game designer & Programmer


Having a strong interest in game creation, I started making games since highschool. Along with my taste for programming, I later discovered the science of game design, which lead me to study at Télécom SudParis, a french engineering school. In my last year, I specialised in Video Game development.

In addition to the technical skills I acquired throughout my studies, my personal projects allowed me to have some designing experience too. Here are the projects I'm the most proud of.


Links to my games and their repositories:

Apothecary's Oath logo
Apothecary's Oath
2022-2023

A VR potion-craft game made as part of my graduation project.

brackeys 2021 game jam logo
Game Jams
2018-Present

Games made during 48h events
that follow a specific theme.

photo of a board game
Board Games
2023-2024

Board games I have created during dedicated events.


Juniper Jupiters
2021

A metroidvania with wacky gravity inspired by Mario Galaxy made with Unreal Engine 4 as a school project.

CELL club logo
Teaching Game Design
2019-2020

As president of my school's game design club, I have organised courses in several fields of game design.

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Escape Games
2018-2020

Escape Games I have created with my school's game design club.

Project: RPG
2019

Save the world in this classical Action RPG made in Java from scratch as a school project.

learn by play logo
Learn By Play
2018-2019

A school assistance project using educational games for children in elementary school in Evry.

tank tactics bot logo
Tank Tactics
2020-2021

Tank Tactics is a Discord game bot for a turn-based multiplayer strategy game.

Archive (2013-2018)

Old games I made since highschool, mainly with RPG Maker and Game Maker.

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